Lost Soul Ring

Jewelry Ring

Item Details

Utility 32
Bonus Level 17
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Crush Resist 3%
Heat Resist 4%
Cold Resist 4%

Primary Ability

Dmg-Over-Time Level 30
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 10,
  "requirements" : {
    "level_required" : 30
  },
  "bonus_level" : 17,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Deamhan Lieutenant", "Shadow Demon", "Scalding Lieutenant", "avernal quasit", "lilispawn", "deamhaness" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 32.0,
  "delve_text" : " \nMagical Bonuses:\n- Hits: 40 pts\n- Heat: 4%\n- Cold: 4%\n- Crush: 3%\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 37\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 29\nCasting time: instant\nDamage: Heat\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 17\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3769,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Lost Soul Ring",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 36468,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?