Flowing Antalya Shawl

Jewelry Cloak

Item Details

Utility 76
Bonus Level 38
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Constitution 18
All Melee 4
ToA
ToA Overcap - Strength 6
Toa Melee Speed 2%
ToA Overcap - Constitution 6

Primary Ability

Physical Health Buffer Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 9,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "stores" : [ "TL Test Room - Albion Cloak & Ring" ],
    "monsters" : {
      "normal_drop" : [ "Typhon" ]
    }
  },
  "bonus_level" : 38,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1725,
  "utility" : 76.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 18 pts\n- ALL melee weapon skills: 4 pts\n- Strength: 15 pts\n \nLevel Requirement: 49 Level\n \nBonus to Constitution attribute bonus cap: 6\nBonus to Strength attribute bonus cap: 6\nBonus to melee combat speed: 2%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 38\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 1,
  "name" : "Flowing Antalya Shawl",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 36624,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?