Gilded Antalya Bracelet

Jewelry Bracer

Item Details

Utility 70
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 15
All Casting 3
ToA
Toa Power Pool Cap 5
Toa Hit Points Cap 60
Toa Debuff Bonus 5%
ToA Overcap - Acuity 5

Primary Ability

Improved Stat Enhancement Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 10,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Typhon" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 70.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 15 pts\n- ALL magic skills: 3 pts\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 5\nBonus to power bonus cap: 5 (works with both power and power % items)\nBonus to hit points bonus cap: 60\nBonus to stat debuff spell effectiveness: 5%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nAcuity bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 38\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3869,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Gilded Antalya Bracelet",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 36666,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 30,
    "value" : 5
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 29,
    "value" : 60
  }, {
    "type" : 15,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?