Magma Infused Defender

Shield Large Shield

Item Details

Utility 72
Bonus Level 39
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.8

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Dexterity 15
Spirit Resist 6%
Shield 5
All Melee 3

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 31527,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 3.8,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Flame of Volcanus" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2220,
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Shield: 5 pts\n- Dexterity: 15 pts\n- ALL melee weapon skills: 3 pts\n- Spirit: 6%\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 10\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.8 Shield Speed\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Magma Infused Defender",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 36687,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?