Astral Leggings of Fortification

High Utility Armor Chain Legs

Item Details

Utility 124
Bonus Level 48
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 18
Hit Points 40
Constitution 18
ToA
Toa Hit Points Cap 40
Toa Heal Bonus 10%
Toa Melee Damage 2%
Toa Style Damage 2%
Toa Magic Damage 2%
Toa Spell Range 2%
ToA Overcap - Dexterity 10

Primary Ability

Damage Conversion Level 50
Reactive Proc

Secondary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Scale", "Hib ML10 Armor (ME)" ],
    "monsters" : {
      "normal_drop" : [ "Lady Caledon", "Jarl Caledon", "Draco" ]
    }
  },
  "bonus_level" : 48,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1755,
  "utility" : 124.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 18 pts\n- Constitution: 18 pts\n- Hits: 40 pts\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 10\nBonus to hit points bonus cap: 40\nBonus to healing effectiveness: 10%\n-  Requirement: Druid and Warden\nBonus to melee damage: 2%\nBonus to style damage: 2%\nBonus to magic damage: 2%\nBonus to spell range: 2%\n \nMagical Ability:\nFunction: Damage Conversion\n \nA portion of any damage done to the target is converted to heal the target instead.\n \nValue: 10%\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 27% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  97 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 48\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 9664,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 13793,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 67,
  "name" : "Astral Leggings of Fortification",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 37479,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "type" : 16,
    "value" : 10,
    "requirement_id" : 1454
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_dconvert" ]
}
How is utility calculated?