Astral Belt of Positive Energy

Jewelry Belt

Item Details

Utility 97
Bonus Level 49
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 15
Acuity 21
ToA
Toa Spell Range 4%
Toa Power Pool Cap 7
Toa Power Pool 7%
ToA Overcap - Acuity 10

Primary Ability

Summon Level 50
Charge

Secondary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "TL Room - ML 10 Cloak & Belt", "Astral Belts and Cloaks(rlm 0) (ME)" ],
    "monsters" : {
      "normal_drop" : [ "Lady Caledon", "Jarl Caledon", "Draco", "Centaurus", "Leo", "Scorpius", "Sagittarius" ]
    }
  },
  "bonus_level" : 49,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 97.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 7 % of power pool.\n- Acuity: 21 pts\n \nLevel Requirement: 50 Level\n \nBonus to spell range: 4%\nBonus to power bonus cap: 7 (works with both power and power % items)\nBonus to acuity attribute bonus cap: 10\nBonus to armor factor (AF): 15\n \nMagical Ability:\n  (A soothing wisp will be summoned to follow and heal the targeted player)\n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 49\n",
  "slot" : 12,
  "abilities" : [ {
    "spell" : 9609,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 13793,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 70,
  "name" : "Astral Belt of Positive Energy",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 37480,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 12,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 30,
    "value" : 7
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 22,
    "value" : 15
  } ],
  "ability_tags" : [ "fn_dsummon", "fn_hit_buffer_physical" ]
}
How is utility calculated?