Astral Belt of Negative Energy

Jewelry Belt

Item Details

Utility 94
Bonus Level 49
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 15
Hit Points 52
Constitution 21
ToA
Toa Melee Speed 4%
Toa Fatigue 6
ToA Overcap - Constitution 10

Primary Ability

Summon Elemental Level 50
Charge

Secondary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "TL Room - ML 10 Cloak & Belt", "Astral Belts and Cloaks(rlm 0) (ME)" ],
    "monsters" : {
      "normal_drop" : [ "Lady Caledon", "Jarl Caledon", "Draco", "Centaurus", "Leo", "Scorpius", "Sagittarius" ]
    }
  },
  "bonus_level" : 49,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 94.0,
  "delve_text" : " \nMagical Bonuses:\n- Fatigue: 6 pts\n- Constitution: 21 pts\n- Hits: 52 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 4%\nBonus to armor factor (AF): 15\nBonus to Constitution attribute bonus cap: 10\n \nMagical Ability:\nFunction: summon elemental\n \nSummons an elemental spirit to attack the target.\n \nTarget: Targeted\nRange: 1500\nDuration: 2:00 min\nCasting time: instant\nDamage: Essence\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 49\n",
  "slot" : 12,
  "abilities" : [ {
    "spell" : 9654,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 13793,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Astral Belt of Negative Energy",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 37481,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 19,
    "value" : 4
  }, {
    "type" : 17,
    "value" : 6
  }, {
    "type" : 22,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 52
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical", "fn_dsummon_summon_elemental" ]
}
How is utility calculated?