Military Fork of the Blaze

Weapon Polearm Two Handed

Item Details

Utility 74
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 24
Heat Resist 8%
Body Resist 8%
ToA
ToA Overcap - Strength 8
Toa Melee Speed 2%

Primary Ability

Endurance Heal Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 64,
    "clamped_dps" : 3.0,
    "speed" : 5.7
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Samut", "Sutekh", "Vazul", "Chimera" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 1931,
  "utility" : 74.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 24 pts\n- Heat: 8%\n- Body: 8%\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 8\nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Military Fork of the Blaze",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 37747,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?