War Hammer of the Blaze

Weapon Hammer

Item Details

Utility 74
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.6
Base Quality 0%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 24
Heat Resist 8%
Body Resist 8%
ToA
ToA Overcap - Strength 8
Toa Melee Speed 2%

Primary Ability

Endurance Heal Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 0,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 3.0,
    "speed" : 3.6
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Samut", "Sutekh", "Vazul", "Chimera" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2043,
  "utility" : 74.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 24 pts\n- Heat: 8%\n- Body: 8%\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 8\nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.6 Weapon Speed\n- 0% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 0.0 DPS\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 7,
  "name" : "War Hammer of the Blaze",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 37771,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?