Composite Bow of the Blaze

Weapon Composite Bow Two Handed

Item Details

Utility 58
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 24
Heat Resist 8%
ToA
Toa Cast Speed 2%
ToA Overcap - Dexterity 8

Primary Ability

Endurance Heal Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 3.0,
    "speed" : 4.5
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Samut", "Sutekh", "Vazul", "Chimera" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2063,
  "utility" : 58.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 24 pts\n- Heat: 8%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 8\nBonus to casting speed: 2%\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 4.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 3,
  "name" : "Composite Bow of the Blaze",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 37811,
  "category" : 1,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 21,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?