Composite Bow of the Depths

Weapon Composite Bow Two Handed

Item Details

Utility 68.67
Bonus Level 41
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Dexterity 22
Slash Resist 6%
Matter Resist 6%
ToA
ToA Overcap - Dexterity 10

Primary Ability

Endurance Heal Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 3.0,
    "speed" : 4.5
  },
  "bonus_level" : 41,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Medusa", "Runihura" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2064,
  "utility" : 68.66666666666666,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 22 pts\n- Matter: 6%\n- Slash: 6%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 10\nBonus to armor factor (AF): 10\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 4.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 41\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 3,
  "name" : "Composite Bow of the Depths",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 37812,
  "category" : 1,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?