Claw of the Pure

Weapon Hand to Hand Offhand

Item Details

Utility 71
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.5
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Quickness 15
Hand to Hand 5
ToA
Toa Melee Speed 2%
ToA Overcap - Quickness 8

Primary Ability

Heal Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 124,
    "clamped_dps" : 3.0,
    "speed" : 3.5
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Advisor Timanthes" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 968,
  "utility" : 71.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Hand to Hand: 5 pts\n- Quickness: 15 pts\n- Hits: 40 pts\n \nLevel Requirement: 49 Level\n \nBonus to melee combat speed: 2%\nBonus to Quickness attribute bonus cap: 8\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Claw of the Pure",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 38154,
  "category" : 1,
  "bonuses" : [ {
    "id" : 124,
    "type" : 2,
    "value" : 5
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?