Centaur-hide Gloves

Armor Leather Hands

Item Details

Utility 68.67
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 14
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 16
Armor Factor (AF) 10
Cold Resist 9%
All Melee 4
ToA
Toa Style Damage 2%

Primary Ability

Physical Health Buffer Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 14,
    "armor_factor" : 14
  },
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Reinforced" ],
    "monsters" : {
      "normal_drop" : [ "Advisor Zarlanthus" ]
    }
  },
  "bonus_level" : 34,
  "icon" : 2149,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 68.66666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Strength: 16 pts\n- Cold: 9%\n \nLevel Requirement: 49 Level\n \nBonus to style damage: 2%\n-  Requirement: vs Undead, Animals and Humanoid\nBonus to armor factor (AF): 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 14 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  10 Factor\n \n \nBonus Level: 34\n",
  "slot" : 2,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 12,
  "material" : 16,
  "usable_by" : [ 0 ],
  "name" : "Centaur-hide Gloves",
  "realm" : 3,
  "id" : 38219,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 3166
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?