Thunder Skin

Instrument

Item Details

Utility 66
Bonus Level 40
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Crush Resist 6%
Slash Resist 6%
Thrust Resist 6%
ToA
Toa Spell Duration 10%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 300,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 40,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Chan" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2114,
  "utility" : 66.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Crush: 6%\n- Slash: 6%\n- Thrust: 6%\n \nLevel Requirement: 50 Level\n \nBonus to duration of spells: 10%\nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 40\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 3,
  "name" : "Thunder Skin",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 38251,
  "category" : 4,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 13,
    "value" : 10
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?