Flurry

Weapon Staff Two Handed

Item Details

Utility 70
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.4
Base Quality 100%

Restrictions

Level Required 50
Usable By
Friar

Magical Bonuses

Basic
Dexterity 24
Acuity 24
ToA
Toa Cast Speed 2%
Toa Spell Duration 6%
ToA Overcap - Acuity 8

Primary Ability

Lifedrain Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 3.0,
    "speed" : 4.4
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kyros" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 882,
  "utility" : 70.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- Acuity: 24 pts\n- Dexterity: 24 pts\n \nLevel Requirement: 50 Level\n \nBonus to casting speed: 2%\nBonus to duration of spells: 6%\nBonus to acuity attribute bonus cap: 8\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 4.4 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Crush\n \n- Effective Damage: 3.0 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 31,
  "name" : "Flurry",
  "usable_by" : [ 10 ],
  "realm" : 1,
  "id" : 38292,
  "category" : 1,
  "bonuses" : [ {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 24
  }, {
    "type" : 13,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?