Stardrop

Jewelry Jewel

Item Details

Utility 46
Bonus Level 40
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 1%
Slash Resist 1%
Thrust Resist 1%
ToA
Toa Buff Bonus 20%

Primary Ability

Dmg-Over-Time Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 40,
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Gem & Neck" ],
    "monsters" : {
      "normal_drop" : [ "Chan" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 114,
  "utility" : 46.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 1%\n- Slash: 1%\n- Thrust: 1%\n \nLevel Requirement: 50 Level\n \nBonus to stat enhancement spell effectiveness: 20%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Energy\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 40\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3828,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Stardrop",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 38346,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 14,
    "value" : 20
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?