Woven Feather Pants

Armor Cloth Legs

Item Details

Utility 70.33
Bonus Level 38
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 19
Acuity 19
All Casting 3
ToA
Toa Cast Speed 2%
ToA Overcap - Acuity 10

Primary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 7,
    "armor_factor" : 7
  },
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Leather" ],
    "monsters" : {
      "normal_drop" : [ "The Phoenix" ]
    }
  },
  "bonus_level" : 38,
  "icon" : 2244,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 70.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 19 pts\n- ALL magic skills: 3 pts\n- Dexterity: 19 pts\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 10\nBonus to casting speed: 2%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 7 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  7 Factor\n \n \nBonus Level: 38\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 54,
  "material" : 40,
  "usable_by" : [ 0 ],
  "name" : "Woven Feather Pants",
  "realm" : 3,
  "id" : 38356,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 19
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 19
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?