Steel-feather Cloak

Jewelry Cloak

Item Details

Utility 56
Bonus Level 44
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 40
Crush Resist 1%
Dexterity 15
Slash Resist 1%
Thrust Resist 1%

Primary Ability

Dmg-Over-Time Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "The Coward" ]
    }
  },
  "bonus_level" : 44,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1720,
  "utility" : 56.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 1%\n- Slash: 1%\n- Thrust: 1%\n- Dexterity: 15 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 40\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Energy\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 44\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3828,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 1,
  "name" : "Steel-feather Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 38373,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 22,
    "value" : 40
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?