Boots of the Rebirth

Armor Chain Feet

Item Details

Utility 66
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 18
Constitution 18
Acuity 18
ToA
Toa Heal Bonus 10%
Toa Cast Speed 2%

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kyros" ]
    }
  },
  "bonus_level" : 37,
  "icon" : 1752,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 66.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 18 pts\n- Constitution: 18 pts\n- Dexterity: 18 pts\n \nLevel Requirement: 50 Level\n \nBonus to healing effectiveness: 10%\nBonus to casting speed: 2%\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  21 Factor\n \n \nBonus Level: 37\n",
  "slot" : 3,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 5,
  "material" : 58,
  "usable_by" : [ 0 ],
  "name" : "Boots of the Rebirth",
  "realm" : 3,
  "id" : 38387,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 16,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?