Serpentine Choker

Jewelry Necklace

Item Details

Utility 74
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Thrust Resist 8%
Acuity 24
Energy Resist 8%
ToA
Toa Cast Speed 2%
ToA Overcap - Acuity 8

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Runihura" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 101,
  "utility" : 74.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 24 pts\n- Thrust: 8%\n- Energy: 8%\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 8\nBonus to casting speed: 2%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Serpentine Choker",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 38618,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 24
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?