Bow of Silent Oblivion

Weapon Composite Bow Two Handed

Item Details

Utility 70
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.3
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 30
All Archery 5
ToA
Toa Magic Damage 2%
Toa Spell Range 1%
Toa Cast Speed 2%

Primary Ability

Accuracy Boost Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 3.0,
    "speed" : 5.3
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ammut" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 1037,
  "utility" : 70.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 5 pts\n- Dexterity: 30 pts\n \nLevel Requirement: 50 Level\n \nBonus to magic damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to spell range: 1%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to casting speed: 2%\n \nMagical Ability:\nFunction: accuracy boost\n \nTarget's chance to strike successfully with melee attacks increased.\n \nValue: 10%\nTarget: Self\nDuration: 15 sec\nCasting time:      2.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.3 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 2.1 DPS\n \nCan use item every: 1:00 min\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 8789,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 3,
  "name" : "Bow of Silent Oblivion",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 38937,
  "category" : 1,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 3157
  }, {
    "type" : 12,
    "value" : 1,
    "requirement_id" : 3157
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 30
  } ],
  "ability_tags" : [ "fn_combat_accuracy_boost" ]
}
How is utility calculated?