Recruit's Empathic Cruaigh Boots

Armor Leather Feet

Item Details

Utility 11.67
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 10
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 3
Slash Resist 1%
Quickness 1
Acuity 3
All Casting 1

Raw Item JSON

{
  "sell_value" : 6,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 10,
    "armor_factor" : 10
  },
  "sources" : {
    "quests" : [ "Youth Gone Wild (3)" ]
  },
  "bonus_level" : 1,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 437,
  "utility" : 11.666666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 3 pts\n- Quickness: 1 pts\n- Acuity: 3 pts\n- ALL magic skills: 1 pts\n- Slash: 1%\n \n \nArmor Modifiers:\n- 10 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  11 Factor\n \n \nBonus Level: 1\n",
  "slot" : 3,
  "salvage_amount" : 12,
  "artifact" : false,
  "material" : 17,
  "name" : "Recruit's Empathic Cruaigh Boots",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 39430,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?