Lustrous Crown of Grandeur

High Utility Armor Plate Helm

Item Details

Utility 112
Bonus Level 45
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 60
Armor Factor (AF) 10
Crush Resist 9%
All Melee 3
ToA
Toa Melee Damage 4%
Toa Melee Speed 4%

Primary Ability

Heal Level 50
Reactive Proc

Secondary Ability

Attack Speed Decrease Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 34,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Grand Summoner Govannon" ]
    }
  },
  "bonus_level" : 45,
  "icon" : 1290,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 112.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Strength: 21 pts\n- Crush: 9%\n- Hits: 60 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee damage: 4%\nBonus to melee combat speed: 4%\nBonus to armor factor (AF): 10\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n  (Target's attack speed reduced by 40%.\n\nDuration: 20s\n)\n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 34% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  108 Factor\n \n \nBonus Level: 45\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 1581,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 1589,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Lustrous Crown of Grandeur",
  "realm" : 1,
  "id" : 39603,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 4
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_heal", "fn_combat_attack_speed_decrease" ]
}
How is utility calculated?