Band of Eternity

Jewelry Ring

Item Details

Utility 91
Bonus Level 46
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 60
Crush Resist 7%
Constitution 21
Heat Resist 7%
Energy Resist 7%
All Melee 4

Primary Ability

Stat Enhancement Level 50
Charge (30 max)

Secondary Ability

Attack Speed Decrease Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Summoner Lossren" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 91.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Constitution: 21 pts\n- Hits: 60 pts\n- Crush: 7%\n- Heat: 7%\n- Energy: 7%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: stat enhancement\n \nEnhances the target's listed stat.\n \nDexterity bonus: 50\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \nAlso casts:\nFunction: stat enhancement\n \nEnhances the target's listed stat.\n \nConstitution bonus: 50\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n \n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n  (Target's attack speed reduced by 40%.\n\nDuration: 20s\n)\n- This spell is cast when the item is used.\n \nCan use item every: 10:00 min\n \n \nBonus Level: 46\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 1584,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 1589,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Band of Eternity",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 39627,
  "category" : 5,
  "use_duration" : 600,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_combat_attack_speed_decrease", "fn_stat" ]
}
How is utility calculated?