Bracelet of Eternal Retribution

Jewelry Bracer

Item Details

Utility 98.08
Bonus Level 44
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Hit Points 35
Quickness 22
Parry 4
All Melee 4
ToA
ToA Overcap - Strength 5
Toa Melee Damage 2%

Primary Ability

Attack Speed Decrease Level 50
Charge (30 max)

Secondary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 44,
  "sources" : {
    "stores" : [ "Mid Summoner's Gear (ME)" ],
    "monsters" : {
      "normal_drop" : [ "Summoner Cunovinda" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 619,
  "utility" : 98.08333333333333,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Parry: 4 pts\n- Strength: 22 pts\n- Quickness: 22 pts\n- Hits: 35 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to melee damage: 2%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n  (Target's attack speed reduced by 40%.\n\nDuration: 20s\n)\n- This spell is cast when the item is used.\n \nSecondary Charged Magic Item:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 250\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 10:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 44\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 1589,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "max_charges" : 30,
    "spell" : 1583,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Bracelet of Eternal Retribution",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 39648,
  "category" : 5,
  "use_duration" : 600,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 22
  }, {
    "type" : 4,
    "value" : 35
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_combat_attack_speed_decrease", "fn_hit_buffer_physical" ]
}
How is utility calculated?