Herbalist's Vest of Health

Armor Studded Torso

Item Details

Utility 49.33
Bonus Level 31
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 100%

Restrictions

Level Required Any
Usable By
Hunter
Berserker
Savage

Magical Bonuses

Basic
Dexterity 7
Constitution 7
Matter Resist 10%
Spirit Resist 10%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 25, 31, 32 ]
  },
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Besje" ]
    }
  },
  "bonus_level" : 31,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 270,
  "utility" : 49.33333333333333,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Hunter\n- Savage\n- Berserker\n \nMagical Bonuses:\n- Constitution: 7 pts\n- Dexterity: 7 pts\n- Spirit: 10%\n- Matter: 10%\n \n \nArmor Modifiers:\n- 100 Base Factor\n- 19% Absorption\n- 100% Quality / 92% Condition\n \n- Effective Armor:  113 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 31\n",
  "slot" : 5,
  "salvage_amount" : 49,
  "artifact" : false,
  "material" : 69,
  "name" : "Herbalist's Vest of Health",
  "usable_by" : [ 25, 31, 32 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 398,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 10
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?