Bowman's Vest

Armor Studded Torso

Item Details

Utility 11.67
Bonus Level 7
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 24
Base Quality 100%

Restrictions

Level Required 10
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 20
Dexterity 10

Primary Ability

Heal Level 10
Charge


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 24,
    "armor_factor" : 24
  },
  "requirements" : {
    "level_required" : 10
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Lieutenant Newster" ]
    }
  },
  "bonus_level" : 7,
  "icon" : 81,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "utility" : 11.666666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 10 pts\n- Hits: 20 pts\n \nLevel Requirement: 10 Level\n \n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 20%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nArmor Modifiers:\n- 24 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  20 Factor\n \nCan use item every: 6:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 7\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 10155,
    "magic_type" : 6,
    "power_level" : 10,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 15,
  "usable_by" : [ 0 ],
  "name" : "Bowman's Vest",
  "realm" : 1,
  "id" : 40029,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 20
  } ],
  "use_duration" : 360,
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?