Jagged Scale Cloak

Jewelry Cloak

Item Details

Utility 64
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Dexterity 18
Acuity 18
Matter Resist 5%
Body Resist 5%
ToA
Toa Power Pool 5%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sylver" ]
    }
  },
  "bonus_level" : 32,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 443,
  "utility" : 64.0,
  "delve_text" : " \nMagical Bonuses:\n- Matter: 5%\n- Body: 5%\n- Hits: 40 pts\n- Power: 5 % of power pool.\n- Acuity: 18 pts\n- Dexterity: 18 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 32\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 1,
  "name" : "Jagged Scale Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 40440,
  "category" : 5,
  "bonuses" : [ {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 18
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?