Lothissi's Crossbow

Weapon Crossbow Two Handed

Item Details

Utility 71.33
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 2.7
Speed 4.9
Base Quality 96%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Quickness 22
Spirit Resist 5%
Energy Resist 5%
ToA
Toa Cast Speed 2%
ToA Overcap - Dexterity 6

Primary Ability

Disoriented Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 33,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 2.7,
    "base_quality" : 96,
    "range" : 1200,
    "two_handed" : 1,
    "skill_used" : 91,
    "clamped_dps" : 2.7,
    "speed" : 4.9
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Lothissi" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 226,
  "utility" : 71.33333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 22 pts\n- Quickness: 22 pts\n- Spirit: 5%\n- Energy: 5%\n \nLevel Requirement: 50 Level\n \nBonus to casting speed: 2%\nBonus to Dexterity attribute bonus cap: 6\n \nMagical Ability:\nEffect: Disoriented\n \nTarget is disoriented. They have less chance of landing melee attacks, and  spells have a greater chance of affecting them. \n \nMelee to-hit penalty: 5%\nResist piercing penalty: 10%\n \nTarget: Targeted\nRange: 500\nDuration: 15 sec\nCasting time:      2.0 sec\nDamage: Spirit\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 2.7 Base DPS\n- 4.9 Weapon Speed\n- 96% Quality / 70% Condition\n- Damage Type: Slash\n- Base Range: 1200\n \n- Effective Damage: 1.8 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 8785,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 12,
  "artifact" : false,
  "material" : 3,
  "name" : "Lothissi's Crossbow ",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 40451,
  "category" : 1,
  "bonuses" : [ {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_ndisorient" ]
}
How is utility calculated?