Flaming Boots

Armor Chain Feet

Item Details

Utility 6
Bonus Level 2
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 54
Base Quality 89%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 1
Dexterity 3
Quickness 4
Piety 1

Raw Item JSON

{
  "sell_value" : 7534,
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 89,
    "clamped_armor_factor" : 54,
    "armor_factor" : 54
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "fire giant watchman", "fire giant spirit", "Santh", "Defender of Surt", "fire giant guard" ]
    }
  },
  "bonus_level" : 2,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 259,
  "utility" : 6.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 3 pts\n- Quickness: 4 pts\n- Strength: 1 pts\n- Piety: 1 pts\n \n \nArmor Modifiers:\n- 54 Base Factor\n- 27% Absorption\n- 89% Quality / 100% Condition\n \n- Effective Armor:  65 Factor\n \n \nBonus Level: 2\n",
  "slot" : 3,
  "salvage_amount" : 8,
  "artifact" : false,
  "material" : 9,
  "name" : "Flaming Boots",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 4052,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?