Lash of Conflict

Weapon Flexible

Item Details

Utility 69
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.9
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 24
Body Resist 7%
Spirit Resist 7%
Flexible 5

Primary Ability

Melee Absorption Debuff Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 46,
    "clamped_dps" : 3.0,
    "speed" : 3.9
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Zilistiphle" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 859,
  "utility" : 69.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Flexible: 5 pts\n- Dexterity: 24 pts\n- Body: 7%\n- Spirit: 7%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: melee absorption debuff\n \nReduces the target's absorption (ABS) factor, resulting in worse protection against melee attacks.\n \nValue: -20%\nTarget: Targeted\nRange: 1500\nDuration: 1:00 min\nCasting time:      2.0 sec\nDamage: Spirit\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.9 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Slash\n \n- Effective Damage: 3.0 DPS\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "spell" : 10178,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 7,
  "name" : "Lash of Conflict",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 41015,
  "category" : 1,
  "bonuses" : [ {
    "id" : 46,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_nabsorb" ]
}
How is utility calculated?