Busiv's Guard

Shield Large Shield

Item Details

Utility 64
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.6

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 33
Crush Resist 7%
Slash Resist 7%
Thrust Resist 7%

Primary Ability

Endurance Heal Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 4.6,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Busiv" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 79,
  "utility" : 64.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 33 pts\n- Crush: 7%\n- Slash: 7%\n- Thrust: 7%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 30%\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 4.6 Shield Speed\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "spell" : 10165,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Busiv's Guard",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 41051,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 33
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?