Recurve Bow of Conflict

Weapon Recurve Bow Two Handed

Item Details

Utility 69
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.4
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 24
Body Resist 7%
Spirit Resist 7%
All Archery 5

Primary Ability

Endurance Heal Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 3.0,
    "speed" : 5.4
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Zilistiphle" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 570,
  "utility" : 69.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 5 pts\n- Dexterity: 24 pts\n- Body: 7%\n- Spirit: 7%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 30%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.4 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 3.0 DPS\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 10165,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 3,
  "name" : "Recurve Bow of Conflict",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 41055,
  "category" : 1,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?