Fiery Headsman's Axe

Weapon Two Handed Two Handed

Item Details

Utility 73
Bonus Level 35
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 15.6
Speed 5.7
Base Quality 100%

Restrictions

Level Required 39
Usable By
All Classes

Magical Bonuses

Basic
Strength 27
Quickness 15
All Melee 5
ToA
ToA Overcap - Strength 5
ToA Overcap - Quickness 5

Primary Ability

Dmg-Over-Time Level 39
Offensive Proc


Raw Item JSON

{
  "sell_value" : 472500,
  "requirements" : {
    "level_required" : 39
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 15.6,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 65,
    "clamped_dps" : 15.6,
    "speed" : 5.7
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Mikolas", "Wizard Lichas", "Shade of Uther Pendragon", "Shade of Ambrosius Aurelianus", "Lifeblighter", "High Priestess Ywera", "Albino Grugner" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 72,
  "utility" : 73.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 5 pts\n- Strength: 27 pts\n- Quickness: 15 pts\n \nLevel Requirement: 39 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to Quickness attribute bonus cap: 5\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 57\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 15.6 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 79% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.3 DPS\n \n \nBonus Level: 35\n",
  "abilities" : [ {
    "spell" : 3772,
    "magic_type" : 1,
    "power_level" : 39,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Fiery Headsman's Axe",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 41168,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 27,
    "requirement_id" : 5542
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15,
    "requirement_id" : 5542
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?