Azuria Belt

Jewelry Belt

Item Details

Utility 64.33
Bonus Level 35
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 60
Strength 22
Constitution 22
ToA
Toa Hit Points Cap 48
ToA Overcap - Constitution 4

Primary Ability

Dmg-Over-Time Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Possessive Spirit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 64.33333333333333,
  "delve_text" : " \nMagical Bonuses:\n- Hits: 60 pts\n- Strength: 22 pts\n- Constitution: 22 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 48\nBonus to Constitution attribute bonus cap: 4\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Energy\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 35\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3828,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Azuria Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 42637,
  "category" : 5,
  "bonuses" : [ {
    "type" : 4,
    "value" : 60
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 22
  }, {
    "type" : 29,
    "value" : 48
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?