Old Phosphorescent Galite Jerkin

Armor Studded Torso

Item Details

Utility 62
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 49
Usable By
Ranger

Magical Bonuses

Basic
Dexterity 21
Constitution 27
Celtic Dual 3
All Archery 3

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 50 ],
    "level_required" : 49
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Reinforced" ]
  },
  "bonus_level" : 31,
  "icon" : 423,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 62.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Ranger\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Celtic Dual: 3 pts\n- Dexterity: 21 pts\n- Constitution: 27 pts\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  88 Factor\n \n \nBonus Level: 31\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3789,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 74,
  "usable_by" : [ 50 ],
  "name" : "Old Phosphorescent Galite Jerkin",
  "realm" : 3,
  "id" : 42902,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 110,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 27
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?