General's Velveteen Sash

Jewelry Belt

Item Details

Utility 24
Bonus Level 18
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Constitution 12
ToA
Toa Power Pool 4%
Catacombs
Negative Effect Duration Reduction (PvE) 3

Primary Ability

Improved Stat Enhancement Level 35
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 15300,
  "requirements" : {
    "level_required" : 35
  },
  "bonus_level" : 18,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Spirit of General Gar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 24.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 12 pts\n- Hits: 32 pts\n- Power: 4 % of power pool.\n- Negative effect duration reduction: 3% (PvE Only)\n \nLevel Requirement: 35 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nAcuity bonus: 45\nTarget: Self\nDuration: 10:00 min\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 18\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 10171,
    "magic_type" : 6,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "General's Velveteen Sash",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 43621,
  "category" : 5,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 34,
    "value" : 4
  }, {
    "type" : 46,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?