Grimnar's Spiked Leather Sash

Jewelry Belt

Item Details

Utility 31
Bonus Level 20
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 41
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Hit Points 28
Constitution 12
Matter Resist 4%
Catacombs
Death Experience Loss Reduction 14

Primary Ability

Armor Factor Buff Level 41
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 21950,
  "requirements" : {
    "level_required" : 41
  },
  "bonus_level" : 20,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Grimnar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 31.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 12 pts\n- Constitution: 12 pts\n- Matter: 4%\n- Hits: 28 pts\n- Death Experience Loss Reduction: 14%\n \nLevel Requirement: 41 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 20\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3851,
    "magic_type" : 6,
    "power_level" : 41,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Grimnar's Spiked Leather Sash",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 43635,
  "category" : 5,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 28
  }, {
    "type" : 44,
    "value" : 14
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?