Fleeting Souls Bow

Weapon Composite Bow Two Handed

Item Details

Utility 31
Bonus Level 11
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 9.6
Speed 5.2
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9
All Archery 2
ToA
Arcane Siphon 3%
Catacombs
Death Experience Loss Reduction 12

Raw Item JSON

{
  "sell_value" : 7534,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 9.6,
    "base_quality" : 99,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 9.6,
    "speed" : 5.2
  },
  "bonus_level" : 11,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Gil The Master Thief" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 570,
  "utility" : 31.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 2 pts\n- Dexterity: 9 pts\n- Death Experience Loss Reduction: 12%\n \nArcane Siphon: 3% chance to cast a spell or fire a bow without expending energy.\n \nDamage Modifiers:\n- 9.6 Base DPS\n- 5.2 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 6.7 DPS\n \n \nBonus Level: 11\n",
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 36,
  "name" : "Fleeting Souls Bow",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 43698,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 44,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 35,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?