Transient Souls Hammer

Weapon Hammer

Item Details

Utility 22.67
Bonus Level 12
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 9.0
Speed 3.2
Base Quality 99%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 10
Mending 2
ToA
ToA Overcap - Dexterity 3
Catacombs
Concentration 3

Raw Item JSON

{
  "sell_value" : 6153,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 9.0,
    "base_quality" : 99,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 9.0,
    "speed" : 3.2
  },
  "bonus_level" : 12,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Lios" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 320,
  "utility" : 22.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Mending: 2 pts\n- Dexterity: 10 pts\n- Concentration: 3%\n- Requirement: Cannot be used in the Frontiers\n \nBonus to Dexterity attribute bonus cap: 3\n \nDamage Modifiers:\n- 9.0 Base DPS\n- 3.2 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 6.2 DPS\n \n \nBonus Level: 12\n",
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 9,
  "name" : "Transient Souls Hammer",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 43710,
  "category" : 1,
  "bonuses" : [ {
    "id" : 29,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "type" : 38,
    "value" : 3,
    "requirement_id" : 6207
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?