Grinning Gargoyle Buckler

Shield Small Shield

Item Details

Utility 40
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 15.3
Speed 2.5

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Dexterity 12
Constitution 12
Quickness 12
Acuity 12
Catacombs
Block (PvE) 2

Primary Ability

Lifedrain Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 31290,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 15.3,
    "shield_size" : 1,
    "speed" : 2.5,
    "clamped_dps" : 15.3
  },
  "bonus_level" : 23,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Golnar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1043,
  "utility" : 40.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 12 pts\n- Dexterity: 12 pts\n- Constitution: 12 pts\n- Quickness: 12 pts\n- Acuity: 12 pts\n- Block: 2% (PvE Only)\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 15.3 Base DPS\n- 2.5 Shield Speed\n \n \nBonus Level: 23\n",
  "abilities" : [ {
    "spell" : 3833,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 6,
  "artifact" : false,
  "material" : 69,
  "name" : "Grinning Gargoyle Buckler",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 43730,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 52,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?