Armlet of the Kobold Recluse

Jewelry Bracer

Item Details

Utility 34
Bonus Level 28
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Acuity 12
ToA
Toa Power Pool 4%
Toa Power Pool Cap 4
Catacombs
Death Experience Loss Reduction 16
Defensive Bonus (PvE) 4

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 28,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Jolock the Hermit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 34.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 12 pts\n- Power: 4 % of power pool.\n- Hits: 40 pts\n- Death Experience Loss Reduction: 16%\n- Defensive Bonus: 4% (PvE Only)\n \nLevel Requirement: 50 Level\n \nBonus to power bonus cap: 4 (works with both power and power % items)\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 28\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3786,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Armlet of the Kobold Recluse",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 43732,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 34,
    "value" : 4
  }, {
    "type" : 30,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 44,
    "value" : 16
  }, {
    "type" : 49,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?