Zenith's Hammer of Power

Weapon Hammer

Item Details

Utility 42.67
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Acuity 19
ToA
Toa Power Pool 5%
Toa Power Pool Cap 5
ToA Overcap - Acuity 5
Catacombs
Death Experience Loss Reduction 16
To Hit Bonus (PvE) 2

Primary Ability

Dmg-Over-Time Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 16.5,
    "speed" : 3.5
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Zenith" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 321,
  "utility" : 42.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Acuity: 19 pts\n- Power: 5 % of power pool.\n- Death Experience Loss Reduction: 16%\n- To-hit bonus: 2% (PvE Only)\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 5\nBonus to power bonus cap: 5 (works with both power and power % items)\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3827,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Zenith's Hammer of Power",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 43790,
  "category" : 1,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 19
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "type" : 30,
    "value" : 5
  }, {
    "type" : 44,
    "value" : 16
  }, {
    "type" : 48,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?