Julesh's Dancing Lute

Instrument

Item Details

Utility 7.33
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 4
Acuity 4
ToA
ToA Overcap - Acuity 1
Catacombs
Evade (PvE) 2

Raw Item JSON

{
  "sell_value" : 1596,
  "bonus_level" : 7,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Julesh" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2970,
  "utility" : 7.333333333333333,
  "delve_text" : "Realm: Albion\n \n  (This instrument may be dyed with regular enamels.)\nMagical Bonuses:\n- Evade: 2% (PvE Only)\n- Acuity: 4 pts\n- Dexterity: 4 pts\n \nBonus to acuity attribute bonus cap: 1\n \n \nBonus Level: 7\n",
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 34,
  "name" : "Julesh's Dancing Lute",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 43843,
  "category" : 4,
  "bonuses" : [ {
    "type" : 53,
    "value" : 2
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?