Frigid Soul Quencher

Weapon Hammer

Item Details

Utility 83.33
Bonus Level 44
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.3
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Acuity 22
Cold Resist 7%
ToA
Toa Power Pool 5%
Toa Power Pool Cap 5
ToA Overcap - Dexterity 5
ToA Overcap - Acuity 5

Primary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 16.5,
    "speed" : 3.3
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Midgard Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 44,
  "icon" : 3938,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 83.33333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 22 pts\n- Power: 5 % of power pool.\n- Acuity: 22 pts\n- Cold: 7%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to acuity attribute bonus cap: 5\nBonus to power bonus cap: 5 (works with both power and power % items)\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 3.3 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 15:00 min\n \n \nBonus Level: 44\n",
  "abilities" : [ {
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Frigid Soul Quencher",
  "realm" : 2,
  "id" : 46646,
  "dye_type" : 0,
  "category" : 1,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "type" : 30,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?