Shield of Tornadic Fury

Shield Medium Shield

Item Details

Utility 84.33
Bonus Level 46
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Quickness 22
Matter Resist 5%
Shield 5
ToA
ToA Overcap - Dexterity 5
ToA Overcap - Quickness 5

Primary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.5,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hibernia Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3889,
  "utility" : 84.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Shield: 5 pts\n- Dexterity: 22 pts\n- Quickness: 22 pts\n- Matter: 5%\n \nLevel Requirement: 50 Level\n \nBonus to Quickness attribute bonus cap: 5\nBonus to Dexterity attribute bonus cap: 5\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.5 Shield Speed\n \n \nBonus Level: 46\n",
  "abilities" : [ {
    "spell" : 3788,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 67,
  "name" : "Shield of Tornadic Fury",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 46655,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?