Charmer Cloak

Jewelry Cloak

Item Details

Utility 47.67
Bonus Level 17
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
Sorcerer

Magical Bonuses

Basic
Hit Points 20
Dexterity 10
Constitution 9
Intelligence 9
Mind Magic 2
ToA
Toa Cast Speed 2%
ToA Overcap - Dexterity 2

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 8 ]
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Master Narudos" ]
    }
  },
  "bonus_level" : 17,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true,
    "no_sell" : true
  },
  "icon" : 443,
  "utility" : 47.666666666666664,
  "delve_text" : " \nUsable By: \n- Sorcerer\n \nMagical Bonuses:\n- Mind Magic: 2 pts\n- Constitution: 9 pts\n- Dexterity: 10 pts\n- Intelligence: 9 pts\n- Hits: 20 pts\n \nBonus to Dexterity attribute bonus cap: 2\nBonus to casting speed: 2%\n \nCannot be sold to merchants.\n \nBonus Level: 17\n",
  "slot" : 6,
  "artifact" : false,
  "material" : 0,
  "name" : "Charmer Cloak",
  "usable_by" : [ 8 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 46954,
  "category" : 5,
  "bonuses" : [ {
    "id" : 74,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 2
  }, {
    "type" : 21,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 4,
    "value" : 20
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?