Spy Cloak

Jewelry Cloak

Item Details

Utility 51.67
Bonus Level 17
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
Infiltrator

Magical Bonuses

Basic
Strength 10
Hit Points 20
Dexterity 9
Stealth 2
All Melee 2
ToA
ToA Overcap - Strength 2
Toa Melee Speed 2%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 9 ]
  },
  "bonus_level" : 17,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true,
    "no_sell" : true
  },
  "icon" : 443,
  "utility" : 51.666666666666664,
  "delve_text" : " \nUsable By: \n- Infiltrator\n \nMagical Bonuses:\n- ALL melee weapon skills: 2 pts\n- Stealth: 2 pts\n- Strength: 10 pts\n- Dexterity: 9 pts\n- Hits: 20 pts\n \nBonus to Strength attribute bonus cap: 2\nBonus to melee combat speed: 2%\n \nCannot be sold to merchants.\n \nBonus Level: 17\n",
  "slot" : 6,
  "artifact" : false,
  "material" : 0,
  "name" : "Spy Cloak",
  "usable_by" : [ 9 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 46970,
  "category" : 5,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 2
  }, {
    "type" : 19,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 4,
    "value" : 20
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?