Red Hand Ring

Jewelry Ring

Item Details

Utility 47
Bonus Level 24
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required Any
Usable By
Infiltrator

Magical Bonuses

Basic
Hit Points 24
Dexterity 12
Quickness 9
Critical Strike 3
ToA
Toa Hit Points Cap 24
ToA Overcap - Dexterity 3

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 9 ]
  },
  "bonus_level" : 24,
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 103,
  "utility" : 47.0,
  "delve_text" : " \nUsable By: \n- Infiltrator\n \nMagical Bonuses:\n- Critical Strike: 3 pts\n- Dexterity: 12 pts\n- Quickness: 9 pts\n- Hits: 24 pts\n \nBonus to Dexterity attribute bonus cap: 3\nBonus to hit points bonus cap: 24\n \nCannot be sold to merchants.\n \nBonus Level: 24\n",
  "slot" : 15,
  "artifact" : false,
  "material" : 0,
  "name" : "Red Hand Ring",
  "usable_by" : [ 9 ],
  "realm" : 0,
  "id" : 46971,
  "category" : 5,
  "bonuses" : [ {
    "id" : 118,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 24
  }, {
    "type" : 29,
    "value" : 24
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?