Gloves of the Sepulchral

Armor Cloth Hands

Item Details

Utility 36
Bonus Level 25
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 45
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Constitution 15
ToA
Toa Hit Points Cap 32
ToA Overcap - Constitution 5
Catacombs
Piece Ablative (PvE) 4

Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 45,
    "armor_factor" : 45
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Isalith" ]
    }
  },
  "bonus_level" : 25,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 142,
  "utility" : 36.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Constitution: 15 pts\n- Hits: 32 pts\n- Piece Ablative: 4% (PvE Only)\n \nBonus to Constitution attribute bonus cap: 5\nBonus to hit points bonus cap: 32\n \nArmor Modifiers:\n- 45 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  31 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 25\n",
  "slot" : 2,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 72,
  "name" : "Gloves of the Sepulchral",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 47245,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 29,
    "value" : 32
  }, {
    "type" : 42,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?